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iPhone OpenGL tips

March 22nd, 2009

I'd strongly recommend using Jeff LaMarche's iPhone OpenGL ES template

I'd also recommend you getting your hands on Texture2D.h. This is a file that comes from Apple that you can find attached to various demos or code example. It makes it really easy to load and attach a texture in OpenGL ES.

For 2D game development on the iPhone check out Cocos2d. I've been tinkering with it lately and it is quite good. You don't even have to bother with OpenGL ES if you use Cocos2d and it comes with Chipmunk, an awesome 2D physics engine.

I'm going to post more about how to use Cocos2D for iPhone game development later. I've been busy learning to use it myself.

rjett Uncategorized

  1. March 23rd, 2009 at 07:06 | #1

    An important correction in your story above – Jeff LaMarche’s ‘iPhone OpenGL ES template’. Presumably you meant OpenGL ES in the other text also.

    Thanks.

  2. rjett
    March 25th, 2009 at 23:54 | #2

    Thanks!

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